The New Yorker in Your Pocket

Much to my surprise, I’ve become a regular user of my Kindle Fire. I never expected that to be the case, since I was so unimpressed with it at its debut. But when I realized that I was toting it along with me just about every day, I also realized that the only app I ever used on it was the tablet version of The New Yorker. If you’re a devoted reader of that magazine and you ride the New York City subway, you’d probably agree with me that it’s much easier to read it on the smaller, more easily gripped Kindle Fire than it is on an iPad, especially on the always-crowded L train.

For some reason, Condé Nast decided that creating a full-text iPhone version of The New Yorker app was not a priority. Until now. As of this week, there’s a brand new iPhone version available as part of iOS’ Newsstand. Each print issue is now available in full, delivered automatically on Monday.

This probably puts an end to the Fire’s usefulness for me. Unlike plenty of others, I actually enjoy reading on my phone. Having a phone with me at more or less all times is a huge advantage over the additional screen real estate that a tablet — 7-inches or otherwise — affords.

So a new iPhone version of The New Yorker would have to be really bad for me to not want to use it. The bar is very, very low, I should say.

Luckily, the app clears that bar. I’m not sure how much further above the bar it rises just yet, but the app does work. Which is to say, it seems to carry over many of benefits as well as many of the problems that its iPad and Fire versions have.

To list a few of the problems: on my admittedly aging iPhone 4, I see a lot of progress spinners as the app desperately tries to load pages while I swipe from article to article. It just shouldn’t be necessary to wait for text as much as Condé Nast’s apps ask us to wait for text, not in this day and age. And the app’s insistence on pagination — and vertical pagination, at that — instead of natural scrolling is typical print-centric fussiness; the byproduct of this is that some articles ask users to page through as many as forty or fifty screens. Pagination, along with the inability to resize the font size for your own comfort, is probably required to preserve the app’s exquisite typography. It seems particularly cruel to disallow font resizing on a phone app, especially one whose main purpose is to read, but hey this is Condé Nast, so we take what we can get.

On the plus side, the app offers all the fantastic content of each issue of The New Yorker, finally available in a convenient, mobile form — finally! That’s a win, in my book. Also, I can now ditch my Kindle Fire.

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Some Comics Links for Your Reading Pleasure

Here’s a quick round-up of comics-related links that have come across my desk recently. First, Comic-Con International opens today in San Diego, where there will be a a reunion of the “Firefly” cast on Friday. I think you could say that will be the highest concentration of pure geekdom this year.

In honor of the convention, this week’s issue of The Onion is a special comics edition. A sampling of my favorite headlines: “Economically Healthy Daily Planet Now Most Unrealistic Part of Superman Universe,” “Comics Not Just for Kids Anymore, Reports 85,000th Mainstream News Story” and (I can’t find a link for this one) “Captain Actual America Overweight, Hopelessly in Debt.”

Over at The A.V. Club (the less satirical sibling to The Onion), there’s an excellent interview with writer and 20-year comics veteran Mark Waid. It offers great insight into how one of the super-hero genre’s best writers thinks about the form in the 21st Century, including thoughts on how comics will evolve in the digital age. Perhaps the best quote is:

“The problem with comics, and I’ve said this before, is that we have over the past 50 years very, very successfully taken what used to be a mass medium and successfully turned it into a niche market.”

Finally, a few weeks ago New York Times senior film critics A.O. Scott and Manhola Dargis published this dialogue on the cinematic and cultural impact of the modern super-hero movie. I tweeted that “the whole exchange is depressing in every way,” but it’s still worth reading if you’re interested in critically appraising this genre that has come to dominate so much of popular culture.

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Wes Anderson’s Kingdom

On the whole, I’ve enjoyed most of director Wes Anderson’s oeuvre, and I count myself a fan. Enough so that I’m even partial to his oft-maligned Jacques Cousteau riff “The Life Aquatic with Steve Zissou,” one of his least-liked films. It’s far from perfect, I admit, but there’s enough of a through-line to it from “Rushmore,” his 1998 breakthrough, that I find it worthwhile. “Rushmore,” in case there’s any doubt, is a film that I found to be thoroughly wonderful and full of singular promise. It balanced a wholly novel worldview with indelible characters. There’s been very little like it from other directors since.

Over the weekend I went to see Anderson’s newest movie “Moonrise Kingdom,” which like his past works is another Joseph Cornell-like cinematic diorama, full of diminutive but delightful details and vaguely familiar but endearingly idiosyncratic characters. It tells the tale of two pre-teens who fall in love and plot to steal away to a remote part of a fictional New England island, and the comical search parties that pursue them.

Part of the wonder of a Wes Anderson film, for me, is getting to see the kind of film a designer would make given a budget, a crew and a sampling of today’s most notable celebrities. Anderson populates his movies with big name actors eager to burnish their indie cred, and he surrounds them with the accoutrements of his obsessions: obsolete technology, dubious uniforms, imaginary cartographies, naive architecture, and more. Every single piece counts, and is placed exquisitely in relation to every other. Most filmmakers compose their frames, but it might be more accurate to say that Anderson lays his out, much the way print designers once pasted up pages in lavishly illustrated encyclopedia volumes. It’s not film direction, it’s art direction.

In this, Anderson remains at the height of his powers. “Moonrise Kingdom” looks great. The eye can’t help but pore over each frame, visually twiddling with the seemingly endless details festooned fussily on every object. No one can art direct quite like Wes Anderson, and together with his regular cinematographer Robert D. Yeoman, no one can produce films quite this visually rich. The story is set in 1965 and is rendered with an appropriately halcyon color palette that’s a wonder to behold; it evokes an intoxicating, imaginary past with the verve of an Instagram photo adapted for the screen by a true auteur.

Moonrise Kingdom

Nevertheless, I found myself intermittently irritated by it. To watch “Moonrise Kingdom” is to be enthralled by the totality of Anderson’s vision, and even to be warmed by the obvious fondness that he has for his characters. But the movie is also ninety-four minutes of starvation if you’re hungry for any kind of substantial character development. The protagonists (and by the end, nearly everyone is a protagonist, undermining any real dramatic tension the plot had going for it) are little more than inventories of their scripted eccentricities. The director offers scant few arguments for why any of the characters do any of the things they do; they’re all just dress-up dolls at the beck and call of Anderson’s charmingly pre-adolescent fetishes.

Poor character development can seem like a petty complaint when Anderson also provides the visual riches that he does. His technical proficiency is clearly higher than ever, and if you can set aside the centrality of character development, you’d have no trouble arguing that “Moonrise Kingdom” is a remarkable jewel of a movie. (In fairness, the characters are not as horrifically ill-conceived as they were in Anderson’s 2007 travelogue “The Darjeeling Limited.”) This is perhaps how we should think of Anderson’s films from here on out: technical marvels engineered to show off endless quirk. That’s a legitimate credential; it’s just not the one I would have hoped for right after I saw “Rushmore.”

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An Interview with Charles Adler of Kickstarter

Folks, today I’m kicking off a series of occasional interviews with designers-turned-entrepreneurs. The first installment features Charles Adler, who co-founded Kickstarter with Perry Chen and Yancey Strickler. Kickstarter, of course, is the crowdfunding phenomenon that has upended seed economics for new products and projects — the verb “to kickstart” has become practically synonymous with the wildly successful campaigns that the company hosts. To me, one of the many fascinating aspects of Kickstarter is how they’ve leveraged design on many levels to produce increasingly disruptive, real world results.

Charles and I have become friendly over the past year, being both New Yorkers and even neighbors in Brooklyn — we frequently run into one another at Ft. Greene Park when he’s walking his ten-year old mutt Buster and I’m walking my ten-year old mutt Mister President. In this email interview, he talks about the origins of his interests in design and entrepreneurship, and how the two have meshed together in his role at Kickstarter.

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Follow Up to “Built to Not Last”

The response to my post yesterday about the durability of Apple’s products has been much more robust than I expected.

A lot of people have challenged me to name at least a few modern electronic devices that age well in the manner I’m describing. I admit: it’s very difficult to do that. Many people have cited Moore’s Law, the principle that guides every digital product’s life cycle, as being so thoroughly in opposition to designing and building products that last that it renders my argument inherently flawed. You just can’t build digital devices for the long haul, they say, because “planned obsolesence” will always do these devices in, make them irrelevant even if they do survive the ravages of time.

This is true to some extent. As I said above, I’m certainly not advising Apple on a purely business level that it would be a good idea to reverse course and make new devices user-upgradeable and repairable.

But I would say that just because these devices might no longer be wanted in their eighth, ninth, tenth years of their lives and so on, that doesn’t mean that it’s not possible to build them more ruggedly, and it certainly doesn’t mean they can’t be built so that they acquire an emotionally appealing patina as they age, increasing their desirability if only to a select few.

There’s very little keeping Apple from making an iPod or iPhone or iPad that would last for a decade or more, even if to do so would mean its software could no longer be practically updated at some point (in fact that already happens, which is totally fair, but almost invariably, the hardware begins to break down at that point too). And there’s very little keeping Apple from engineering their devices in such a way that they get better looking over time. Their margins are certainly healthy enough to impose this kind of challenge upon themselves.

It’s true, there’s not necessarily a business case to do this, but that is not the only thing Apple will be judged on in the decades to come. And that’s what I’m talking about here: how will future generations look back at Apple, and by extension its customers? Did we all live our lives by more than just the bottom line? Or were the late twentieth and early twenty-first century the decades in which we irrevocably decided that everything should be disposable (or even recyclable) after just two or three years?

It may sound like I’m picking on Apple, but I think that’s a specious criticism, too. Apple regularly claims exceptionalism in the kinds of products they build; it’s fair game then to at least raise the issue of doing things their peers clearly won’t. This is the brand they built: a company that makes truly great products, products that make a dent in the universe. To me, doing even a little bit to counter the notion that everything is disposable is right in line with that.

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Built to Not Last

Not long after its announcement last week, Kyle Wiens of iFixIt disassembled one of Apple’s new Retina MacBook Pros and wrote at Wired.com that “the display is fused to the glass, which means replacing the LCD requires buying an expensive display assembly. The RAM is now soldered to the logic board — making future memory upgrades impossible. And the battery is glued to the case.” His conclusion was that it’s “the least repairable laptop we’ve ever taken apart.”

This has sparked some debate on both the customer friendliness and environmental responsibility of this kind of manufacturing, There’s no denying that the Retina MacBook Pro is clearly not built for user-serviceable repair or upgrade. Obviously, it follows the same path that Apple has taken with its products over the past decade-plus; from the iPod to the iPhone to the MacBook Air to the iPad, Apple hardware has become less and less accessible over time.

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Aaron Sorkin’s Steve Jobs Screenplay Will Be Highly Inaccurate and That’s Okay

Aaron Sorkin’s script for “The Social Network” won him an Oscar, but it drew the ire of at least a few tech pundits who felt that it took too many liberties for dramatic effect. Now Sorkin is writing a screenplay about Steve Jobs. In an interview with The New York Times last week, here’s what he had to say about his thinking on the project.

“At the moment I’m at roughly the same place I was when I decided to write “The Social Network” — which is to say I don’t know what the movie’s about yet. I know it won’t be a biography as it’s very hard to shake the cradle-to-grave structure of a biopic. I know that Jobs was a very complicated and dynamic genius who fought a number of dramatic battles. I know that like Edison, Marconi (and Philo Farnsworth), he invented something we love. I think that has a lot to do with our love affair with him. We’re told every day that America’s future is basically in service but our history is in building things — railroads and cars and cities — but Steve Jobs, in building something that’s taking us to our future, has also taken us to one of the best parts of our past. Now all I have to do is turn that into three acts with an intention, obstacle, exposition, inciting action, reversal, climax and denouement and make it funny and emotional and I’ll be in business.”

What’s interesting to me about these early thoughts is that they make no mention of historical accuracy. Instead, they’re focused on teasing out the dramatic core of Jobs’ story. Sorkin is looking to understand the idea of Steve Jobs, rather than the person himself.

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Talking Apple Heads

Apple had a pretty big slate of announcements at today’s World Wide Developers Conference Keynote. For me, the hardware products and software features that debuted today are evidence that the Tim Cook-led Apple is not missing a beat; everything looks great.

Except for one thing: Apple’s product videos remain trapped in time, following the same format that their videos from the last decade followed: talking head shots of Apple executives as they wax effusively about whatever new product they’re introducing.

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Photo Permissions on iOS

Any time an iOS app wants to give you access to your own photos, it must first ask you for permission to do so. This is understandable, because you don’t want just any app you download to be able to have its way with your photo library. But the way that the operating system asks for permission is problematic.

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Tracking Airfare Prices

Air fares to Europe are up significantly this year, as I recently discovered when my girlfriend and I started planning a trip to France to see relatives. To try to get a sense of whether there were any deals to be had, I started manually checking prices every day and tracking them in a Google Docs spreadsheet.

I did this for about two weeks. It was laborious, but it was fascinating in that it let me decrypt just a little bit of the arcane logic that goes into the fluctuation of ticket prices. There’s not a tremendous amount of pattern recognition that you can glean from a sample size as small as fourteen days, but the airline industry’s pricing models and schedules are so opaque and inscrutable that even seeing real prices tracked over a short amount of time — watching how they rise and fall — is instructive.

Of course, I realized too late that there are probably Web tools that can automate this kind of search for me. I hunted around a bit and found Yapta, which I’d never heard of before but does more or less what I’m looking for. Yapta layers a tracking service on top of a Kayak-powered booking engine. That’s fortunate because Kayak is my preferred travel booking site and so the search methods were therefore very familiar to me. Yapta returns what are essentially Kayak-flavored results, and you can click on any itinerary to start tracking its fare fluctuations in your Yapta account. The data presentation is rather lackluster in that there’s no graphical charting of pricing trends, and if you’re tracking multiple itineraries, you have to click through to each to see its full pricing history. But Yapta does automatically update and record the prices, saving me a lot of manual labor.

There may be other, more powerful tools out there that do this same thing as well or better than Yapta. (If you know of any, I would welcome tips.) I’m not sure if this is something that a lot of people know that they need, but it would certainly seem to be something a lot of people would use if it were packaged elegantly and if it were better integrated into the booking process.

More importantly, though, what this brought to mind for me was how lopsided the data collection dynamic is in ticket pricing. Over the course of the several weeks when I was actively checking prices, looking for a deal, I was handing over a nontrivial amount of behavioral data to the booking sites and airlines I was patronizing — not just where and when I want to go, but also my preferred carriers, routes, price tolerance and more. Clearly, that would be more than enough data to gouge a customer if a company wanted to, though I’m not accusing these sites of doing that. I’m just saying that the early promise of online travel was that it would allow for pricing transparency, that increasingly sophisticated booking tools would let consumers find the best possible deals. As it turns out, the situation we have today is that those who set the prices know more about how we buy tickets than we know about how they price tickets. That doesn’t seem very empowering to me.

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