Report from SXSW

South by Southwest InteractiveSo I really blew it with the live blogging from the epicenter of the 2006 South by Southwest Interactive Festival thing, meaning I barely did it at all. I blame it on preparatory frenzy, post-panel appearance exhaustion, and general laziness — I couldn’t bring myself to pick up a pen almost the entire time I was there. In practice, I’ve never really understood those who show up at conferences and find within them the fortitude to record nearly every single point made by speakers and lecturers on paper; I much prefer to just absorb the onslaught of knowledge. In that spirit, I mostly just kept my ass in my seat, listened, and hung out, and had a great time. But, for the record, here is a spotty list of the conference as it went for me.

Continue Reading

+

Post-panel

Liz Danzico, Mark Boulton, Toni Greaves, Jason Santa Maria and I have just finished our panel, “Traditional Design and New Technology” here at this year’s South by Southwest Interactive Festival. Frankly, I’m relieved; we spent a lot of time preparing for it, including an endless stream of email exchanges, many outline drafts, international conference calls, and a big, team-building breakfast here in Austin at 7:30a this morning, so there was a lot of build-up. In the end, I think the panel went pretty well — basically, anything that went well is owing to Liz Danzico’s masterful job of moderating the discussion. We had a pretty lively debate and several challenging questions from the audience; the festival management has recorded it, apparently, and will be posting a podcast sometime soon, which I’ll link to when I find it. Anyway, I enjoyed the whole experience quite a lot. If you were in the audience today, first, thanks for attending, and second, I’d be keen to know what you thought. Don’t be shy, I can take it.

Continue Reading

+

The Elements of Style Manuals, Part Two

Wow, I’m a little stunned by the general lack of reaction to Monday’s post about the long decline in the quality of design style manuals. Maybe I was under some hallucination that this is an issue that many (if not most) designers will encounter many times in their careers, and that those designers would generally find the tortured motivations of style manuals to be a worrying state of affairs. Even so, it was one of my favorite pieces so far; I took out more time to write it than I do most pieces, and I think it represents a novel perspective on what it is exactly that designers deliver to clients.

At any rate, I’m undeterred in my pursuit of this subject. Never let it be said that I’m guided solely by comment count! As it happens, the second part of my rant on this subject is considerably less ambitious — it works off of the premise that the climate of client-designer expectations is one that’s unlikely to change anytime soon. For the time being, designers are stuck with these particular circumstances when it comes to style manuals: a high bar for comprehensiveness and a low threshold for time and for fees devoted to documentation — resulting in a lot of labor producing little value.

Continue Reading

+

Odds and Ends

Traditional Design & New TechnologyI don’t often write ‘round up-style’ write weblog posts, but I’ve got a crazy week this week, so I’m going to make an exception. Most of the craziness is the fault of my coming trip to Austin, TX to attend this year’s South by Southwest Interactive Festival; I’m just running around trying to take care of everything before I go. For those of you attending, please see me come talk out of my butt on Saturday morning at 10:00a, when I’ll be participating in a panel called “Traditional Design &amp New Technology.” It’s in an early time slot, but I promise you, I’ll be glad you made it there. And you might learn something!

Continue Reading

+

The Elements of Style Manuals, Part One

It strikes me that there are lots of problems with style manuals, those definitive pieces of documentation that accompany a completed design solution: Clients want them to be a comprehensive set of full-contigency bylaws governing the usage of the designs they’ve paid for, but they frequently balk at the necessary time and expense that’s necessary to produce anything so complete. Designers want to deliver a sound set of pliable guidelines that will continue to do justice to their work, but even with a capacious budget, they can’t possibly provide enough all-encompassing logic to stand in for design talent absent from a client’s payroll.

These conflicting circumstances usually result in style manuals full of what I like to call ‘rote specifications’; thick booklets packed with granular details on sizes, measurements, colors and rudimentary “do’s and don’ts” for the usage of a design solution. Unfortunately, these are usually constructed to appearimpressive above all else, relying on the sheer quantity of detail to justify to clients both the full expense of the design process and to evince the apparent sustainability of the completed design.

At best, they’re superficial documents with limited usefulness; like blueprints for television homes, they’re interesting in their intricacy, but of limited practical value in real life. I’ve seen many style manuals that, while voluminous, were useful for only a handful of factual attributes: PANTONE colors, typeface specifications, and grid measurements, for instance, but little else. One could have easily been reduced these manuals to a handful of pages and they would have proven just as useful.

Continue Reading

+

Citizen Journalists, Unite

NewsvineFor a while now, I’ve been playing with Newsvine, a news-driven community, Web 2.0 application that’s been generating considerable buzz since widening its beta program. Even though Newsvine, Inc. CEO Mike Davidson insists that, in its current state, the application is only a fraction of what it will be, it’s apparent to any beta tester that it’s an ambitious project.

Davidson and his team are trying to create a hybrid of citizen journalism and mainstream media news, allowing users to author their own ‘columns’ from the freely available Associated Press articles constantly flooding into the Newsvine system, or to ‘seed’ their own stories from virtually any outside source on the Web. While it may bear some superficial resemblance to community-driven news sites like Digg.com, Newsvine actually aims to be a news authority of its own, rivaling more established news sources. It’s an idea that has a certain amount of inevitability to it: an aggregated, community-authored news source that can stand as a peer to mainstream news outlets.

Continue Reading

+

Remember When You Said…

coCommentThis is either the beginning or the middle of a golden age for software, in which, almost literally, any feature set you could want (within reason, of course) is being worked on by somebody somewhere. And if you wait just long enough, exactly such a product will make its debut in the marketplace.

I’ve made this declaration before, and I really do believe it more and more every time one of my half-baked ideas for clever software products is unleashed onto the world in a more complete form by other people. The latest example is coComment, a concept that I wrote about nearly a year ago, but which recently entered a private beta period. coComment is a tool for aggregating all of the remarks that you, as a Web surfer and blog reader, might leave on other peoples’ weblogs. It uses a little JavaScript bookmarklet to almost transparently intercept your comments before you hit the “submit” button to publish those comments to a weblog, and then saves a copy of those remarks to a page of your very own on the coComment servers. The result is an archive of your remarks that might otherwise never be properly assembled into a single location.

Continue Reading

+

Remember When You Said…

coCommentThis is either the beginning or the middle of a golden age for software, in which, almost literally, any feature set you could want (within reason, of course) is being worked on by somebody somewhere. And if you wait just long enough, exactly such a product will make its debut in the marketplace.

I’ve made this declaration before, and I really do believe it more and more every time one of my half-baked ideas for clever software products is unleashed onto the world in a more complete form by other people. The latest example is coComment, a concept that I wrote about nearly a year ago, but which recently entered a private beta period. coComment is a tool for aggregating all of the remarks that you, as a Web surfer and blog reader, might leave on other peoples’ weblogs. It uses a little JavaScript bookmarklet to almost transparently intercept your comments before you hit the “submit” button to publish those comments to a weblog, and then saves a copy of those remarks to a page of your very own on the coComment servers. The result is an archive of your remarks that might otherwise never be properly assembled into a single location.

Continue Reading

+

Talk Amongst Ourselves

Traditional Design & New TechnologyFor some weeks, I’ve been working hard to make a spectacular contribution to what I’m sure will be a spectacular discussion panel at this year’s South by Southwest Interactive Festival. It’s called “Traditional Design & New Technology” and it examines the questions of whether and how the aesthetic and functional principles that guided graphic design throughout its pre-Internet existence make sense on the World Wide Web. How do the vastly differing criteria between offline and online media determine what makes for ‘good design’? How has the shifting role of designers affected the expectations that audiences set for design quality? How do changing tools and techniques influence the relevancy of traditional design values?

As far as design topics go, these are some of the thornier ones, at least in my estimation. For this, I have the formidable Mark Boulton to thank — or to blame, as it’s turned out, for all the extracurricular hours we’ve spent preparing for this session. The original brainstorm was his; then he and I did the initial planning together. But the whole affair has come much further than we could have ever hoped thanks to the work of our co-panelists: Jason Santa Maria and Toni Greaves, and our moderator, Liz Danzico.

These people are all very, very impressive, and if I weren’t on this panel, I’d be in the audience just to watch them. For real! I’d even be there at the very early time and date of 10:00a on Saturday morning, 11 March, which just happens to be when “Traditional Design & New Technology” will take place. Yes, that’s the first day and the first time slot in the festival — we’re even on before the opening remarks, if you can believe it. The way I like to look at it: I once went to see Spiritualized open up for The Jesus & Mary Chain in the early nineties: I don’t regret seeing the Mary Chain, but I’m really glad I saw Spiritualized. You’ll be glad too, if you show up for this panel. Hope to see you there.

Continue Reading

+

How to Get Ahead in Online News Design

Things about my job at The New York Times that I can talk about: I’m working slightly fewer hours than I did at Behavior but each hour is more jam-packed with work than ever before. I’m walking to work most every day; it’s more than two and a half miles each way, but I’ve never liked commuting to work on the subway, it probably doesn’t take that much more time by foot anyway, and it’s great exercise. I’m taking lots and lots of notes, and getting in the habit of writing everything down — or recording them in the impressive, Omni Outliner Pro-powered Kinkless Getting Things Done system — as quickly as I possibly can, before I forget the dozens and dozens of details that get thrown at me every day.

Perhaps most importantly for those reading this weblog, I’m also hiring several full-time positions for the design group that I lead, and I’m looking to do this pretty soon. So maybe you’re an awesome visual designer, information architect, or design technologist and you want to come work with me?

Continue Reading

+