Orange You Sorry About Tropicana?

imageTropicana’s recent reversal on their new, poorly received packaging for their orange juice products — on Monday they announced that they would be reverting to the old look for these products within a month — makes their rebranding effort an easy target for snarky blog posts. There are so many lessons to be learned — or at least ideas to be discussed arising from this debacle.

Particularly, I think, in the realm of whether the design and branding industry can really be trusted when a client endeavors to redesign a product. Did Tropicana really need that redesign? Was it really good strategy? In hindsight, the answer is almost certainly no, but hindsight of course is a too convenient perch. True, the botched execution ignited a minor consumer uproar, but it’s probably not fair to say that turn of events definitively proves that it was a bad idea in and of itself.

Still, let’s say that in the course of their research for the project, the responsible branding agency, Arnell, unearthed evidence that indicated that no, a redesign was not what Tropicana needed. Given that scenario, would Arnell have turned down the assignment, or advised Tropicana to undertake a much more modest redesign? Do they have that kind of integrity?

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The Award for Best Super-hero Movie Goes to…

In keeping with a personal tradition, I’ll once again be sparing myself hours of excruciating boredom by not watching tonight’s 81st Academy Awards on television. If you know me, then you know that I’m an unabashed enthusiast for the movies. But I do everything that I can to keep the Oscars at a distance. I don’t just avoid watching them, though. I also try to avoid paying attention to them as best I can.

Still, it’s been hard not to notice that Christopher Nolan’s epic popcorn blockbuster “The Dark Knight” was somewhat flagrantly stiff-armed in this year’s nominating process. True, the movie received eight nominations — including best art direction and cinematography, and an almost surefire nod to Heath Ledger for best supporting actor — but it was also snubbed for best picture and best director. Here’s a movie that not only broke box office records and earned plaudits from audiences all over the globe, but it was also praised by no shortage of serious critics as a significant elevation of the admittedly limited super-hero genre. In every way that matters for popular entertainment, it was one of the most important — and best — films of 2008. To fail to acknowledge “The Dark Knight” or its director accordingly is, to me, just more evidence that the Academy Awards is a credible measure of nothing other than timid fickleness.

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Marketing in a Minute

Ubiquity LogoAza Raskin is one of the smartest people I know, but sadly I have not kept up with his endeavors since before he and some of his colleagues at Humanized joined Mozilla Labs last year. In recent days, he’s popped up on my radar again because his latest product, Ubiquity, has garnered a lot of buzz on the Internets.

While I have great faith in Aza and his team’s talent, and while I’m pretty sure that the product itself is almost certainly worthwhile, I have to be honest: I have no idea what it does. As of this writing, I lack a clear understanding of its function or purpose. This is largely because, though I’ve come across references to it many times, the marketing hasn’t worked for me.

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What Willis Was Talkin’ ’Bout

The parallel between design and the movies is one that’s commonly drawn, with not a lot of false modesty at play when the duties of an art director are likened to the work of a film director. Both are aesthetic managers, of a sort, charged with negotiating the realities of production, personnel and money in order to realize artistic visions that must resonate with an audience. However, the more I read about film, the more I wonder if there’s not a more appropriate similarity between an art director and a cinematographer.

Pursuant to my ongoing fascination with the work of cinematographer extraordinaire Gordon Willis, I recently dug up a lengthy profile that the author James Stevenson wrote about him in the October 1978 issue of The New Yorker. Given Willis’s impressive résumé, it’s strange that there are no book-length studies of his work; as a result, I read whatever I can get my hands on.

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Tapes & Tapes

MuxtapeVery belatedly, I want to offer a requiem for the old Muxtape. In its current incarnation, it’s become a showcase for new bands that shows some real promise, hewing to the artful, minimalist aesthetic that in part made Muxtape famous. But in its original form, as imagined and launched by its creator Justin Oullette last year, it provided an elegantly efficient social space where anyone could upload their own mix of songs — of all the social networks we’ve seen so far, it was for my money the least fussy and the most elegant.

The old Muxtape was a perfect example of going to great — one might say drastic — lengths to minimize distractions, yielding a wonderfully designed experience for the user, and coming as close as anyone has to achieving a truly, thoroughly modernist online environment. Not incidentally, its somewhat brazen flouting of copyright laws allowed scores of would-be deejays to have fun programming their own playlists. It was really, really fun.

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iTuning Out DRM

iTunesA bit of back-of-the-envelope math shows that it’ll cost me something like US$60 to upgrade all of my iTunes music purchases to the DRM-free iTunes Plus format. I know, I know. A lot of folks out there will wag a finger and say I should’ve stayed away from buying rights-crippled songs in the first place.

In my defense, I was always skeptical of the iTunes Store and, like the old fogey I am, tried to buy physical compact discs whenever I could. But there was a period of two or three years there when well-meaning people in my life kept giving me iTunes Store gift cards. Of course, as we’re all learning even if we hadn’t realized it before, gift cards are a kind of trap, so it was unavoidable that I eventually accrued a stash of the iTunes Store’s hobbled tracks, in spite of my efforts.

Somewhat understandably then, the upgrade fee burns me a bit. This is mostly because of the way songs from the iTunes Store are limited — in an additive method, not a subtractive method. I pejoratively regard DRM’d goods as broken, but not in that the goods are missing anything. The core of what I need is there; it’s just that there’s an extra layer of restrictions added. All Apple has to do is help me remove the offending code, rather than trade the tracks back in for new ones. As various pirate projects have proven in the past, this is entirely doable so long as DRM cops don’t stand in the way.

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Typecasting

No doubt it’ll strike many as suspicious that a guy who pretty much only uses Helvetica would say this, but most of the new typefaces being released today seem very samey to me.

For instance, there’s plenty of good work on display in I Love Typography’s round-up of the best typefaces of 2008, but in my view, not a whole lot of new expression there. Newzald looks like Matrix, FF Utility looks like Klavika, Soho looks like Apex Serif, etc.

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Live Music Is Dead to Me

As digital media facilitates our increasing disconnection from the old paradigms for how popular music is consumed — physical distribution is on its last legs, ‘albums’ as a concept are less convincing than ever, and the pay model is fitfully molting its old ways — I wonder whether our attitudes towards live performances are changing as well.

A little more than a decade ago (yikes) I was a pretty heavy patron of live music, seeing at least two shows a week in small clubs in Washington, DC, where I lived at the time. Perhaps I watched too many mediocre bands within too short a time span, but it only took me a few years to develop a powerful distaste for the trappings of live performances: the unnecessarily deafening volume levels, the perpetual discomfort of standing on your feet for hours, the juvenile shenanigans of bands who like to keep their audiences waiting interminably — for no apparent reason other than they’re really incredibly immature, insecure pretenders to artistry. Blech. That’s not for me anymore.

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Read All About It

Starting today, visitors to NYTimes.com have the option of seeing an enhanced version of our home page that we call Times Extra. This alternate view of the same editorial slate adds links to related coverage from third-party news sources and blogs — right there beneath our main news stories.

Now, I haven’t been posting much about what we’ve been up to at the Times because there’s been so much good stuff (like our voter mood gauge from election night, our holiday shopping guide from David Pogue and our overhauled video library, among many others) that I didn’t want to overrun this blog with press releases.

False modesty aside, I’m making an exception for Times Extra because, well first I think it’s a quiet breakthrough that’s pretty neat, and second, because it’s a concept that I personally hatched on the side with my Times colleague Philippe Lourier, the brains behind our Blogrunner aggregation engine. It was originally something of a lark so we’re pretty happy that it’s finally seeing the light of day (as a beta experiment). Of course, it would still be nothing more than an intriguing idea without the many, many hours of additional dedication from the designers, editors, technologists, the ace project manager and the hard-driving product manager that joined our campaign to make this happen. For their long hours, patience and dedication, I’m incredibly grateful.

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Game On

Back in 2007, during the initial burst of enthusiasm for the Wii, I bought one, thinking that perhaps there was the soul of a gamer lying dormant inside me. After playing with it for several months, though, I essentially got bored, and haven’t much touched it recently. Today it sits in my living room, hooked up but usually forgotten.

In spite of this inability to muster a sustained interest in video games, I’m savvy enough at least to recognize that very interesting things are happening in that world. As a point of reference for interaction design — for design of every kind — I’m convinced that games represent an important new paradigm that people, like me, pay insufficient attention to at our own peril.

Forget design, even. As a subset of our culture, video games are clearly headed to center of the conversation, where it’s not inconceivable that one day they might shoulder aside old media mainstays like television and newspapers, or even eclipse plain-vanilla Interweb browsing. The inherent power of the concept of play shouldn’t be underestimated.

There’s no shortage of intelligent thinking about this field being written in all corners of the Web. For someone like me though, who remains essentially disconnected from gaming, validation still bubbles up through the mainstream media. And lately, I’ve been noticing increasingly thoughtful writing about video games in some of my favorite publications.

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