The Road Ahead

CaminoAs a delayed response to some boosterism over at Jon Hicks’ weblog, I was inspired to download and install the Camino Web browser today. It’s slow and somewhat awkward and it lacks the polish of Apple’s own Safari, to say nothing of the outstanding feature set of the Omni Group’s superb but flawed OmniWeb. Still, the browser remains in development with regular builds of its code, working up to its official 1.0 release, and it would be unfair to characterize it as anything less than a terrific piece of work.

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How to Design Faster, Maybe

From a perspective of sheer design labor, the most difficult part of bringing a new Web site to life is production. At that point where the major design challenges have been resolved (what the home page and a few other key pages look like, how the site feels) and when those resolutions have been approved by the stakeholders, designers then apply that solution across all the constituent parts of the site: marketing pages, content pages, forms, search interfaces, etc. Typically, this is done with Adobe Photoshop or, recently for me, Macromedia Fireworks, in a fairly painful process of rendering “flat comps”; creating static, visually accurate representations of what the XHTML should render while also suggesting, rather awkwardly, how the interface will respond to user interactions.

Does this sound like a drag? It is, especially for sites with dozens of pages, like the ones we often do at Behavior. It’s not so much that the work itself is drudgery. It’s not; in fact, this work is the crucial evolution between concept and reality, when the design ideas put forward in early comps are expanded and embellished upon to create a fully-fledged system of interrelated parts. In production, the design becomes real. What’s a drag is how much effort it takes to build all of these flat comps; you could spend weeks trying to address all of the design problems that a site presents and iterating on those solutions continuously before even getting to the first line of XHTML. I’ve done that.

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Vote Gets a Vote

VoteSeveral folks have emailed me about this, but I just got my hands on a copy of the I.D. Magazine 2005 Design Annual last night; Behavior’s design for Vote: The Machinery of Democracy was lucky enough to receive a Design Distinction award. I had actually heard about this a little while back, though I wasn’t even sure what “Design Distinction” might mean. Now that I have the annual in front of me, it’s turns out to be something like a runner-up position, just a step above ‘honorable mentions.’ We’re in good company, too — the Museum of Modern Art’s gorgeous Tall Buildings, designed by the sharp minds at For Office Use Only, also received a commendation, which is very flattering.

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The Problem with Fireworks

FireworksEvery time I complain about Adobe Photoshop’s handicapped suitability for web production, people tell me to give Macromedia Fireworks a try, so today, I finally did. I spent a few hours in the program re-creating a layout that originated in Photoshop, and, after acclimating myself to the new application’s interface, I was generally pleased. It is indeed faster and more flexible in terms of shifting elements around, and it does in fact match a web designer’s frame of mind better than does Photoshop — I’ll almost certainly use it as the primary comping tool for my next project. However, I’m still not completely sold on Fireworks as the solution for all the problems that web production presents to a designer.

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The Problem with Photoshop

After trying many times to regulate the manner in which Web site production is organized on the many design teams I’ve led, I’m still not at peace with the amount of control that should be imposed on other designers. On the one hand, everyone works in a unique manner, and it’s counter-productive to shoehorn a single, unified and overly detailed process on designers, who are typically free-thinkers when it comes to this working style. This I accept readily, but there are some things, admittedly low-level things, that I find it hard not to at least want to control.

There are more profound — and touchier — examples than this, but the one that has me preoccupied lately is the relatively trivial matter of organizing Photoshop documents. By and large, most designers approach the construction of a Photoshop document in an ad hoc manner, creating new layers as they are needed, not always naming them properly, or defaulting to Photoshop’s automated, serial numbering scheme, which happens to be generally devoid of meaning. I’d venture to guess that the vast majority of Photoshop documents are created in this way, and more often than not without negative consequence.

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The Peacemaker

Some people say that, whether it was truly a case of plagiarism or not, it would have been polite if the propietor of Lethean-Sound.com had emailed me in advance to say he was lifting somewhat heavily from my own Web site, as discussed earlier today. In fact, I did get an email in the middle of the day today (still after the fact, but better late than never) from Lethean-Sound.com that was very polite and apologetic, and afterwards, at my suggestion, a small credit appeared at the bottom of the site’s home page that read, “Some CSS and code courtesy of Khoi Vinh.”

As I said, I was not, in general, made particularly angry by the affair, though neither was I pleased. But the correspondence quickly mollified me and made me realize that, if it was not polite for the site’s proprietor to fail to contact me about the design in advance of launching it, neither was it particularly polite of me to fail to contact him without first posting about it here on my weblog.

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Un Rip-off

An anonymous somebody or other posted this link to one of the comment threads here this weekend. I removed it immediately, partly because it didn’t have anything to do with the topic of the weblog post to which it was appended, and partly because I wasn’t sure how to react. If you click on the link, you’ll understand my situation: it’s a French-language weblog that looks very much like what a weblog would look like if its designer was trying to rip me off.

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How Many Blogs Does One Man Need?

Create a New WeblogIn the grand scheme of things, relatively few people have weblogs, but among them, there is a minority for whom it’s not uncommon to have even more than one: web designers. If freedom of the press is most free to those who own presses, it’s not unreasonable to think of web designers as those kinds of owners. For us, it’s possible to dream up and professionally construct a weblog (or most any kind of site, but especially weblogs) over a fast food-fueled weekend. I know at least one or two who each seem to be operating a Hearst-style empire of regularly updated sites.

I’ve always resisted the urge to create more than one weblog for myself because I know that, given my very small amount of free time, there’s enough labor involved in the upkeep of just this one without compounding the labor with another. Moreover, I’ve been nursing an idea for many years (to which I’ve hinted here a few times) that this weblog is just one early form of what will eventually be a massive database that contains most everything about my life. If it happens between the day I was born and the day that I die, the idea is that it would be recorded here.

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An Inside Job

I’ve always worked at design studios rather than within design departments. That is, at shops (usually small) that deal with lots of different kinds of projects for different clients, rather than on a company’s internal design team, working on projects for in-house clients. Those studio jobs haven’t always been glamorous, especially when I was just getting started, but I’ve always enjoyed the varied exposure to different businesses and challenges that kind of environment affords me. It’s been a kind of an education in itself, and I’ve become familiar with lots of industries that otherwise I never would have known much about at all. It’s no accident that, at the last crossroads of my career, I helped found Behavior, rather than looking for work inside a corporate entity.

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