From a perspective of sheer design labor, the most difficult part of bringing a new Web site to life is production. At that point where the major design challenges have been resolved (what the home page and a few other key pages look like, how the site feels) and when those resolutions have been approved by the stakeholders, designers then apply that solution across all the constituent parts of the site: marketing pages, content pages, forms, search interfaces, etc. Typically, this is done with Adobe Photoshop or, recently for me, Macromedia Fireworks, in a fairly painful process of rendering “flat comps”; creating static, visually accurate representations of what the XHTML should render while also suggesting, rather awkwardly, how the interface will respond to user interactions.
Does this sound like a drag? It is, especially for sites with dozens of pages, like the ones we often do at Behavior. It’s not so much that the work itself is drudgery. It’s not; in fact, this work is the crucial evolution between concept and reality, when the design ideas put forward in early comps are expanded and embellished upon to create a fully-fledged system of interrelated parts. In production, the design becomes real. What’s a drag is how much effort it takes to build all of these flat comps; you could spend weeks trying to address all of the design problems that a site presents and iterating on those solutions continuously before even getting to the first line of XHTML. I’ve done that.
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