Word Processing for Fun and Profit

Design in FlightI spent a good chunk of time this weekend writing an article for Andy Arikawa’s Design in Flight magazine, an upstart PDF publication covering the wide world of design. I’m a big proponent of scrappy digital publishing endeavors like DiF, so it was a real privilege to have been asked to contribute. After considering a few overly ambitious article ideas, I settled on a simpler approach for my first contrubution. My article is a more thoughtful, better-researched take on a post I wrote last month about improving your interviewing technique, and it will be published in the magazine’s April 2005 issue. Eventually, I’ll make a copy of the article available online here at Subtraction.com, but for those of you who can’t wait, four-issue subscriptions are available for only US$10.

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Hidden Agendas in Writing and Design

David MilchThe New Yorker’s 14 Feb double-issue features a profile of David Milch, co-creator of “NYPD Blue” and the man responsible for the riveting, foul-mouthed and thoroughly excellent HBO series “Deadwood,” an intensely brutal Western set in a real South Dakota boom town in the late 19th century. As is the New Yorker’s wont, the article is unavailable online — or if it was at one time, I was, as always, too late in catching up on my issues to be inspired to go seek out the online version.

If you can find a copy in your therapist’s waiting room, you could do worse than read this article on Milch; I’m not much of a fan of the magazine’s pieces on entertainment personalities because they seem lightweight and shallow compared to some of the genuinely interesting stuff the magazine continues to turn out even in its old age, but this one happens to be about an interesting fellow. Or, at least, Milch has some interesting things to say about how he writes.

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ABCs for iPods

iPod ScreenOkay, I’m kind of fixated on iPods right now, so bear with me. Since getting my new iPod photo, I’ve been in turns pleased with the way the user interface has been rounded out with new features — rating songs right in the iPod, for example, is terrific and something I didn’t have in my old iPod — and also I’ve been a little frustrated that a few fundamental changes haven’t been put in place.

A friend of mine wishes that, when in shuffle mode, the U.I. would allow him to take the currently playing song and shift out of shuffle mode and into that song’s native album. That sounds handy and I’d be happy to see it, but not before I’d want to see the addition of something much more fundamental: the alphabet.

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The Mini-Binder Sketchbook System

SketchbookThere’s a bit of throwback enthusiasm going on right now among the otherwise digitally inclined for the mystique of Moleskine. These decidedly analog, leather-bound notebooks and sketchbooks are a counterpoint to the foundering PDA market: they are idea keepers and organizers that can capture fluid, organic meanderings of the brain in a way that neither the Palm OS nor the Pocket PC can hope to approximate. What’s more, rather than losing their value and technological currency with age, they are built to grow more precious with repeated use, as their owners invest ever more care and time into filling their pages.

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Keynote Schizophrenia

Keynote 2My copy of Apple’s iWork productivity suite arrived the week before last, just in time for me to get it installed and running before leaving for Nashville. I’ve done little more than install, open, and briefly monkey around with one of the templates in the suite’s Pages word processing and layout application, so the jury’s still out on it. But for the past ten days or so, I’ve been putting its other component, Keynote 2, through its paces.

In anticipation of a big meeting last Thursday, I used that program to prepare a major presentation, replete with about 20MB of screen shots and perhaps two dozen informational graphics constructed in Adobe Illustrator. Understanding that no software upgrade will ever embody that elusive ideal of perfectly balanced features, elegance, performance and ease of use, I have to say that I’m pleased with the upgrade, but also impatient to see the next revision.

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Bragging Rights

Vote: The Machinery of DemocracyFinalists in the South by Southwest Festival’s 2005 Web Awards were announced earlier this week. I’m really proud to report that two of the projects that Behavior launched in 2004 made the cut as finalists. Happily, both finalists happen to relate to our intense interest in last year’s presidential campaign: the site we launched for P. Diddy’s Citizen Change was nominated to the Green/Non-Proft Business category. And in the Educational Resource category, I’m really pleased and humbled to say that Vote: the Machinery of Democracy was also tapped. I’ve lost a little bit of my taste for Flash as a delivery method for substantive information, but I still like this project because we had access to some truly illuminating content taken right from the Smithsonian Museum of American History’s rich archives. Read more about it in my announcement post.

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Get on My Good Side

It always seems like we could use another designer at Behavior and so we’re continually interviewing candidates, whether for immediate hire or down-the-road gigs. My partners do it more than I do, but it’s not unusual for me to sit in on a few from time to time. I’ve never been a big fan of interviews, though I admit the formal, almost adversarial constraints are a necessary evil of finding qualified designers to join our team.

Anyway, I’ve compiled a short, non-definitive list of things that have made interviews go well — for me. These are things that can improve the emotional temperature of an interview, i.e. they help a candidate ensure I’ll walk away with a positive impression of his or her wherwithal, presence of mind, and ability to interview, at least. These tips won’t necessarily improve someone’s chances for hire if the work is no good — and we’ve met candidates who have flouted one or more of these tips and still interviewed successfully — but every little bit helps.

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The Many Crimes of Internet Explorer

Internet ExplorerSome people just think that my efforts to warn Internet Explorer users that the fidelity of this site is compromised when viewed in that Web browser is just a showy way of picking a fight. Maybe a little. But I’m being genuine when I say that the way Subtraction.com renders in I.E. is maddeningly imperfect, and I just haven’t the time or patience really to try and troubleshoot the problems. What I do have time for is a nitpicking catalog of those imperfections.

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New, Improved Original Flavor!

Version 7.0This is it, the site is launched. As soon as I’m done posting this, I’ll send out an email announcement and update the feeds so the new posts will start showing up in news readers. Not everything works perfectly yet, but it’s mostly here. If you’ve been patiently waiting for this day, I thank you for coming back.

Things have changed around here fairly dramatically, but I’ve tried to keep some sense of the old design. For comparison, here’s a post from last year with the Six.5 design, and here it is again with the version 7.0 design. Different but the same, right?

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Grid Computing… and Design

The layout grid I used for Subtraction Six.5 was improvised and inconsistent — I hobbled it together without much consideration or foresight, more interested in getting something finished than building something that would continue to make sense as I got more and more serious about the writing I post here. Over time, by virtue of repeated use, I became increasingly and lamentably invested in its tremendous shortcomings. When you make fairly liberal use of illustrations in your posts, you essentially wed yourself to the particulars of the CSS you’ve established, creating graphics of a certain width or ordering content in a particular method. It works in the short term, but it presents problems when you sit down to redesign.

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