iPad Gripe Session

After a few months of owing it, I keep finding more and more uses for my iPad, many of them not possible on my Mac or my iPhone, and my affection for it keeps ratcheting up accordingly. At the same time, there are at least a handful of irritating shortcomings on the platform that I’m impatiently waiting for Apple to address. I know it’s been less than a full year since the iPad debuted, and perhaps there’s a significant upgrade due soon, but for now, I find that using the iPad is more frustrating than it needs to be.

In large part this is owing to the fact that iOS 4 is so good, making its current unavailability for the iPad feel particularly vexing. In the few short months since I’ve owned my iPhone 4, I’ve become thoroughly reliant on the iOS 4 unified inbox within Mail, for instance — I’m amazed that I ever lived without it on my iPhone and annoyed that I have to live without it still on my iPad. Also, the major efficiency gains that iOS 4’s multitasking makes possible have become second nature to me on the iPhone. Meanwhile, switching between apps on the iPad and having to wait for each app to load from scratch every time I access it seems like an archaic custom leftover from the first decade of the century.

Among features that the iPad does share with the iPhone, the ability to undo actions seems more rote than useful. As a gesture to invoke the Undo command, shaking a handheld device the size of an iPhone is clever and workable. Shaking a much larger device like the iPad is awkward at best and violates one infrequently violated but nevertheless important law of good user interface design: don’t force the user to look like a fool [original euphemism deleted in deference to British sensitivities] in order to use any given feature.

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The Hurry Up and Wait Startup

I’ve gone on record with my general lack of enthusiasm for magazines on the iPad, at least the way they’ve been imagined so far, but I think the self-described “social magazine” Flipboard shows a lot of promise. It’s a smart idea but like a lot of the smartest ideas it’s not a particularly ingenious one on its face: the app aggregates recommendations and links to content made by people within your social network. The beauty is in its execution, which happens to be gorgeous and an example of truly superior user experience design (from what I’ve seen so far). Flipboard’s developers have built an impressive mechanism for automated layout intelligence, and the pages within the app winningly transcend the paradigm of digital templates as aesthetically unremarkable, one-size-fits-all showcases for content.

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Settling Scores with MLB At Bat

MLB At BatOne of my favorite uses for my increasingly useful iPad is to keep current with The New York Yankees, an activity made possible — and enjoyable — with the outstanding MLB At Bat app. For baseball fans like myself who have canceled their cable service and therefore have little access to regular gameday broadcasts, paying just a fraction of the cost of a ballpark ticket once for an app that gives this kind of access for the full season is a bargain: it offers of course a full box score, an excellent complement of statistics, play-by-play summaries, radio simulcasting and, most importantly for me, a healthy trove of after-the-fact video.

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FaceTime Means Crying Time

Apple just released four new commercials for the FaceTime video calling feature available as part of iPhone 4. You can see them all here. Every single one of them is an emotional depth charge, so be careful — you’re bound to choke up as you watch. I’m taking a cynical attitude to them because they’ve undermined my exterior facade of emotional imperviousness; I teared up at least a little bit after each of the first three, and have yet to work up the composure to watch the last one. They’re among the most effective commercials I can remember seeing.

Among all of Apple’s iPhone marketing efforts, these commercials in particular offer such an interesting contrast to the competition. Compare them to the shockingly unfriendly, aggressively technical nature being used by Verizon to market the Droid phones. Those advertisements and commercials are nearly dystopian in nature, promising customers a sci-fi-style onslaught of technical prowess. The Droid message seems to be, “Resistance is futile.” I just find it hard to get behind that, in no small part because I’m still a sobbing mess over here from these FaceTime commercials.

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What I Said About Apple and Typography

I watched with dismay yesterday when the comment thread for my post, “Better Display, Same Typography,” a rant about Apple’s lackluster efforts in typography on all of its platforms, went a bit astray. Lots of commenters understood what I was trying to say, but many others didn’t.

Many thought I was criticizing the forthcoming iBooks for iPhone, which is understandable because the photo included in the post was of exactly that — iBooks for iPhone displaying a less-than-sterling example of typographic chops. But I wasn’t singling out iBooks, or the iOS even, so it’s my fault for not being sufficiently explicit.

What I meant was that, on all of its platforms, Apple has far from exceeded expectations it has itself set for typography. Just take one look at the Fonts panel that appears in any Cocoa app (e.g., TextEdit) to see what I mean. It hasn’t changed in nearly a decade, and it’s still far more difficult to use than it should be. (I also urge everyone to read Stephen Coles’ blog post, which I linked to, for more details on Apple’s infractions on the iPad.)

Maybe most disappointing of all, though, were the comments that asserted that no one cares about this stuff except for typographic prima donnas like myself, that it matters not one whit to the world at large. I readily admit that most people will never care whether Apple changes its ways here or not — it goes without saying that Apple more than satisfies the general public’s appetite for stellar design already — but that doesn’t mean that they should be let off the hook.

Fine typography is important; it’s a tradition that goes back for centuries, that has helped us elevate our communication and that informs our sense of self and civilization. Now, it’s true that in the midst of the digital revolution we’re living through, we may have to leave many such traditions behind, but fine typography doesn’t have to be one of them. There’s no technological or business reason why we can’t make the tools for rich typography more readily available.

In fact, we have much of what we need in place already, largely thanks to Apple: an ocean of beautifully rendered and thoughtfully constructed fonts, a desktop operating system with an audience that’s highly receptive to the craft, a mobile platform that unites visual design with hardware design, and increasingly capable displays for rendering great type. All we lack is the dedicated passion of people who are in a position to bring it all together, to carry it that last mile — or to fulfill the promise that such laudable work has established. That’s why I believe Apple should do a better job.

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Better Screen, Same Typography

Three years ago I waited in line to buy the original iPhone and I haven’t upgraded since, so I’m definitely warming up my credit card for Apple’s newly announced iPhone 4. I admit that it took some will power to sit out the subsequent releases of the iPhone 3G and the iPhone 3GS; the not-insignificant speed gains that those models brought would’ve come in really handy. Still, neither of those updates struck me as particularly impressive. They were incremental, at best, where iPhone 4 seems like a major leap forward.

Even the new phone’s screen, the so-called Retina Display, is an important development on its own. Its incredibly high concentration of pixels (326 ppi, or four times the density of previous iPhones) promises a quality of resolution that’s positively print-like, where the pixels seem to disappear to the eye and rendering of curved shapes is much smoother. The advent of higher and higher density screens like this one will continue to have some subtle but important changes on the way we practice design for digital media, eventually pushing us to work in a resolution-independent framework that’s currently foreign to most.

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Notes on iPad

It’s not as if I haven’t had a point of view on all of this tablet computing device stuff that’s been lighting up the Internets for the past several months, but for professional reasons, I’ve had to keep mum. Suffice it to say, I’m really excited about Apple’s iPad, announced today, and I’m even more excited about what can be done with it.

However. I’m pretty sure that I’m in the camp that believes that this is not the salvation that most publishing companies have been looking for. Not that the device falls short in some way, but rather because nothing can save publishing as it’s been operating for the past several decades. The iPad does nothing to change the brutal mandate that has been pushing publishers to change for these many years; if anything it compounds the imperative.

iPad

As a general principle, there’s no way around evolution, and in this specific instance the reality is that there is no direct translation of the print experience to digital media. That is, the content can be translated, but it’s not likely to be as literal as many might expect or even hope. Those looking to the iPad to return us to some semblance of a print-like reading experience are basically wrong, I believe. In fact, lots of really smart people will continue to get this wrong going forward. We’re all still figuring out. That’s the definition of an opportunity.

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MobileUs

MobileMeApple’s MobileMe is such a shoddy, poorly implemented product that I’m long past hoping that any complaining about it will help the situation. It is what it is, and I make my own bed every year when I renew my subscription to it.

At the same time, I also feel that there is a nontrivial subset of the Macintosh population who, like me, are beholden to MobileMe, who rely on it and continue to renew annually in spite of Apple’s flagrant neglect. Some might say that we should vote with our wallets and leave the service altogether. But for whatever personal or professional reasons, MobileMe is the best solution we have. For those folks, I kind of think we owe it to one another to fill in the gaps that Apple leaves.

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NetNewsWire’s Stinkin’ Synching

RSS readers used to be amazing, wondrous portals into a novel, rich trove of original content. When that was the case, when they were still new and our expectations for them were relatively low, the leading Mac OS X application for aggregating them was NetNewsWire and I used it loyally.

But as RSS evolved and the sheer volume of feeds I collected became more and more of a management challenge, I began to sour on NetNewsWire. It may have started strong, but its development momentum lazily petered out, its gaps in functionality growing more egregious every six months or so. Today I regard it as a not particularly good application at all, and it sits on my virtual junk heap of software that just couldn’t — or wouldn’t — evolve along with its users’ needs. Especially with recent revisions, wherein its developer has apparently focused on cosmetic changes to the program at the expense of true improvements, I regard it as a squandered, mishandled opportunity.

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Up for Air

Adobe Air LogoI was a skeptic of Adobe’s fledgling Air platform when I initially started hearing about it several years ago. At first, Air seemed more of the same of Adobe’s famously insurrectionist tendencies. I’ve long disliked the way the company tries to shoehorn in an entirely new platform onto my computer when I install or upgrade one of their marquee, indispensable software packages. Like most consumers, I see Photoshop, Acrobat, Flash etc. as applications that serve limited purposes — namely my own. But Adobe clearly regards them as beachheads through which they’re working to establish their own, Adobe-centric operating system. The result, invariably, has been bloated software. To put it mildly.

But the more exposure I get to Air, the more impressed I am. Granted, that exposure is somewhat limited, but I’m enjoying a handful of Air-based applications much more than I thought I would, even using some very regularly. Though Air apps are still conspicuously less than fully native to any of the major operating systems, they’re much closer to the ‘fit and finish’ of a true, dyed-in-the-wool Mac OS X application, say, than I had anticipated. Adobe has apparently gone to great lengths to provide a framework in which applications authored for this platform seem comfortable alongside truly native applications. Most casual users won’t be able to tell the difference.

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