In this lengthy and somewhat incredible conversation, Geoff Manaugh talks with gaming critic and author of the personal narrative and philosophical reflection “This Gaming Life: Travels in Three Cities” about points of commonality and departure between architecture and video games. Along the way, they explore fascinating territory, including ideas about how creativity in both fields — and by extension, design in general — is influenced by competition or the lack thereof, and the disconnect between the buildings architects design and the architectural environments the same architects might enjoy in video game worlds. Actually, there is so much good stuff in this interview that it would take me all day to excerpt and comment on everything I found enlightening or revealing. Highly recommended, and worth reading through to the end.
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